Across the Obelisk Review – Fairytale Darkest Dungeon

Across the Obelisk is a card roguelike very similar to Darkest Dungeon, but with one BUT: there is a cooperative mode where four players can take control of different party members and try to survive difficult adventures together. What came of it - read in our review from Friv2Online a popular online games provider.

At first glance, Across the Obelisk looks like a fairy tale that has descended from the pages of a book - such an opinion is evoked by a picture with rich colors and a simple story about the king's daughter, who was kidnapped by someone, and not a single court knight could find the loss. Here, groups of adventurers come to the rescue, to whom the head of the medieval state offered a generous reward - one of these we have to manage.

Although the story is divided into several acts, it is uncomplicated and, according to tradition, fades into the background in such games, giving way to gameplay. In Across the Obelisk, in addition to these adventures, there are two more test modes, but they do not open immediately, but upon reaching a certain level.

Across the Obelisk is similar to many other card roguelikes, in particular to Darkest Dungeon - only the picturesque forests of a fantasy kingdom have replaced the dark dungeons. According to the classics, a map with various points of interest unfolds before the players, and adventures will have to start from the city, where you can buy equipment for the fighters and work on the wells.

There are 16 characters here at the time of writing the review, but most of them open in the process of passing.

At first, you will have to be content with a team of four not the most compatible heroes - a wolf warrior, a robber, a sorceress and a healer. It may seem that with this set you can go to the end credits, and it is, but why not take a shadow mage to the team? The fighters have their own amazing abilities, and different magicians are completely different from each other.

Each member of the squad already has a starter set of cards, which will only improve and replenish in the adventure. Resources earned in the campaign are spent on this: gold and crystals. The fighters will also have to pick up new equipment to enhance their characteristics - in this regard, everything is transparent and boring.

The points of interest on the map are also classic - we go along the winding paths and stumble upon battles, wandering merchants, or some events where you need to choose what happens. The latter turned out to be interesting - so, you can help the farmer defeat the hellish creatures, or set him up with a herd of sheep against himself (believe me, the fighting sheep are not so cute). Some of these events are mini-games in which fighters discard cards and try to score enough points to succeed.

The combat is the part that makes Across the Obelisk compare to Darkest Dungeon. Team members are placed one after another, and the speed parameter affects the order of their turn. As in other CCGs, we have to play cards in accordance with the amount of energy, impose negative effects on the enemy, protect healers and think through actions a few steps ahead.

Diversity in this gameplay brings the opportunity to experience adventures with friends - in a cooperative mode, four people take control of individual characters. With friends it is much more fun and more difficult, because alone you control the whole situation, and it is more difficult to do this with comrades, especially if they deliberately make the wrong move. But believe me, the experience is unforgettable and worth experiencing.

Across the Obelisk is a roguelike, so get ready for frequent restarts of your adventures. The difficulty is growing rapidly - so, in the first run, I didn’t even get to the boss, and on the release, the main guard of the first act turned out to be so aggressive that the developers needed to release a patch to calm it down.

Each new attempt according to the rules of the genre will be easier than the previous one. Equipment is lost, but Across the Obelisk provides an interesting system for the progression of heroes between races - a pumping tree, like in an RPG. We get skill points after our failures.

We ourselves choose which way to develop the character. So, the starting wolf warrior can be pumped in strength and endurance, or you can lead him along the magic branch. This raises the question of efficiency, but no one bothers to create a unique build for your requirements.

There is enough content to captivate for tens or even hundreds of hours. Thanks to variable pumping, you are unlikely to find similar builds, cards and events are generated randomly, and at the moment there are more than 500 cards that can also be improved.

If you are tired of adventures - welcome to the test. The authors promise to complement the storyline and make it more interesting, and one can only envy their Napoleonic plans.

Music, picture - all this is on top. The graphics are bright and juicy, and coupled with the soundtrack, the atmosphere of a fabulous medieval adventure is recreated. True, it will be so exactly until the first death.

Across the Obelisk doesn't make a revolution - it's a "cartoon" Darkest Dungeon with plenty of content, interesting events at points of interest, a balanced combat system and a pleasant atmosphere.

Perhaps the game will not captivate you if you are tired of similar adventures in other projects of the genre, but fans of the latter and fans of cooperative entertainment will definitely appreciate Across the Obelisk.